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21. true insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Zerode Well so is RL insuranse, ever seen a insurance based on the price in building materials it took to build a house or a car in RL? Why should EVE be different? Because EvE is a game set in a physically impossible...
- by Dhejay Centrix - at 2008.12.31 22:18:00
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22. Ctrl Q [FIX] - in Player Features and Ideas Discussion [original thread]
Why don't we nerf the "pull cable out of the router" function as well?
- by Dhejay Centrix - at 2008.12.31 22:15:00
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23. true insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Zerode The point of insurances are that you get back the value of waht you loose. This should apply any item in market (not contract stuff) . Insurance based on mineral cost is outdated, time for true value insurance. ...
- by Dhejay Centrix - at 2008.12.31 17:22:00
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24. Capital Certificates - in Player Features and Ideas Discussion [original thread]
Originally by: Rydra Wong When will we see certificates added for capital ships? If it wasn't for the fact that I've been told what to train, I would have a hell of a time working it out myself. Not necessary. Why couldn't you just l...
- by Dhejay Centrix - at 2008.12.31 17:19:00
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25. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Kayl Breinhar Why not give it twin Citadel launchers? WTB citadel firing cruiser!!!!
- by Dhejay Centrix - at 2008.12.31 16:59:00
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26. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
No, this is a ship that provides bonuses for gatebombing as well as being really hard to scramble. Not to mention you want it to be cloaking and use cruise missiles. Overpowered No
- by Dhejay Centrix - at 2008.12.31 14:10:00
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27. PSEX or Pilot Skill Extension - in Player Features and Ideas Discussion [original thread]
Originally by: Nofonno It's like with the tomatoes. You can grow ones to adult size in a nitrate fertilised soil and a greenhouse within a month, but it will taste awful, compared to the usual outdoor grown tomato that took four months to ...
- by Dhejay Centrix - at 2008.12.31 12:52:00
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28. true insurance - in Player Features and Ideas Discussion [original thread]
Insurance of modules and t2 should never happen. T2 ships are modified t1 ships and modules are aftermarket modifications put on by the owner. If a player corporation wants to provide insurance ingame for these items then good, if not then the sys...
- by Dhejay Centrix - at 2008.12.31 11:54:00
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29. Free up the Reaper name - in Player Features and Ideas Discussion [original thread]
Don't fear the Reaper. Gotta love the noobship names though. Ibis - a long legged wading bird... Definately implies a rubbish ship. Velator - a town in Devon UK Impairor - Implies that you will be slightly affected if you engage this ship but no...
- by Dhejay Centrix - at 2008.12.31 09:15:00
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30. An Economic approach to moving people away from high Sec Space - in Player Features and Ideas Discussion [original thread]
No, bad idea. Things could be done to encourage players to go into low sec/0.0 but to be honest the play style in high-sec "safe" empire differs so much that many of them will not go whatever you do.
- by Dhejay Centrix - at 2008.12.31 09:04:00
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31. Possibility of a high sec Carrier? - in Player Features and Ideas Discussion [original thread]
No. Fighters, carriers and other such things should never be allowed in high sec empire. Stop being impatient about your capital skills taking too long to train or the isk for your carrier being too hard to get. If you want to "get used" to som...
- by Dhejay Centrix - at 2008.12.31 08:51:00
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32. Jita "Locked" causing Losses! - in Player Features and Ideas Discussion [original thread]
Trying to enter Jita???? Who killed you? I'm afraid it wasn't the GMs that caused you to lose your stuff but whoever shot at you. Were you at war at the time? The gate was probably "locked" due to massive server load so if you don't want that t...
- by Dhejay Centrix - at 2008.12.31 08:45:00
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33. PSEX or Pilot Skill Extension - in Player Features and Ideas Discussion [original thread]
Originally by: Manos Soban Your thoughts? This idea sucks. NO NO NO NO NO NO NEVER NOT AT ALL NOOOOOOOOOOO. Did I say it sucks?
- by Dhejay Centrix - at 2008.12.31 08:30:00
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34. flag ships are nessesary - in Player Features and Ideas Discussion [original thread]
Originally by: DrDooma I like your idea about being able to choose a haul. errr, wut?
- by Dhejay Centrix - at 2008.12.30 14:01:00
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35. Human Transport Vehicle - in Player Features and Ideas Discussion [original thread]
Would this vessel actually be called "The Failboat"? In all seriousness this would require major rewriting of the database to allow player entities to be inside other player entities. This is impossible. This is basically a mothership with a sma...
- by Dhejay Centrix - at 2008.12.30 09:46:00
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36. Caldari changes - in Player Features and Ideas Discussion [original thread]
Awesome!!!!!! /signed Unfortunately also epic troll and never going to happen. Made my day.
- by Dhejay Centrix - at 2008.12.29 20:19:00
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37. flooded research - in Player Features and Ideas Discussion [original thread]
OMG this thread is now so full of fail it's not true. Put up a pos if you want labslots or stfu. @spawnsupreme I'm sure your e-peen is massive and all but put it away, you don't know what to do with it. Maybe once you've grown some e-pubes tha...
- by Dhejay Centrix - at 2008.12.29 20:11:00
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38. i see complaints about implants hears best way - in Player Features and Ideas Discussion [original thread]
Arrrgh no someone please lock this thread it's not going anywhere but it won't go away because someone keeps bumping it for no reason.
- by Dhejay Centrix - at 2008.12.29 16:51:00
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39. Insuring Your Mods and Fair Insurance Payouts for T2 Ships - in Player Features and Ideas Discussion [original thread]
I would like failwhine to be removed from the game but it isn't going to happen.
- by Dhejay Centrix - at 2008.12.29 16:48:00
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40. have warp disruption spheres stop gate activations? - in Player Features and Ideas Discussion [original thread]
Originally by: Shardrael am I the only one that thinks it is kind of stupid for a 50 man camp not to be able to kill 5 or 6 ships that jump into it without a scout because they can mwd back to the gate before anything even locks em... ...
- by Dhejay Centrix - at 2008.12.29 16:44:00
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